Coming to PlayStation Oct.21st is The Evil Within. Survival Horror fans have been waiting a long time for Shinji Mikami to create a game in the spirit of the original Resident Evil titles. We don’t know yet whether The Evil Within will scratch that itch, but its latest trailer does promise that the game will kill you (frequently). In a new gameplay trailer, we get to see some of the perils and puzzles facing players. As you might also expect, there is more than a little blood splashed about as Sebastian tries to stay alive and solve puzzles. Unlike his work on the Resident Evil series, Mikami has mixed in a substantial amount of psychological.
Name: The Evil Within
Platform- PlayStation3 Developer- Tango Gameworks Publisher- Bethesda Softworks Genre- Action Release Date- 10/21/2014
Alright Alien Isolation players, here you go. Now you can unlock Oculus Rift. Reports on Reddit and NeoGAF have offered the following easy tutorial on how to get Oculus going in Alien: Isolation on PC:
Go to the game’s DATA folder, and open the ENGINE_SETTINGS.XML file in Notepad, track down the stereo options and change them to:< Setting name="Stereo Mode" >< Quality name="Rift" precedence="4" />< Quality name="Off" precedence="4" />< /Setting>
Discover the true meaning of fear in Alien: Isolation, a survival horror set in an atmosphere of constant dread and mortal danger. Fifteen years after the events of Alien, Ellen Ripley’s daughter, Amanda enters a desperate battle for survival, on a mission to unravel the truth behind her mother’s disappearance. As Amanda, you will navigate through an increasingly volatile world as you find yourself confronted on all sides by a panicked, desperate population and an unpredictable, ruthless Alien. Underpowered and underprepared, you must scavenge resources, improvise solutions and use your wits, not just to succeed in your mission, but to simply stay alive.
Release Date: October 7, 2014
RP-M+ for Rating Pending, Targeting a Rating of Mature or Above:
Developer: Creative Assembly
Asylum Jam has a novel concept. In the world of horror video games, it’s set out to remove the negative image of mental illness. Based on that principal alone they should receive a lot of credit. Everywhere you look the word asylum is attached to images of raving psychotics and nightmarish images. These Images are the ones that put mental health facilities in a bad light. But not at Asylum Jam. Asylum Jam is a 48 hour game jam set for the spooky month of October, taking place from October 31st to November 2nd 2014. The purpose of this jam is for individuals or teams to create a horror game on any platform or of any type that simply follow the following stipulation, inspired by Ian Mahar’s article ‘Nobody Wins When Horror Games Stigmatize Mental Illness’
1.) You should not use asylums, psychiatric institutes, medical professionals or violent/antipathic/’insane’ patients as settings or triggers.
This jam is to show that you can still create a great horror experience without using inaccurate stereotypes of those who suffer from mental illness, or the institutions that support them in diagnosis and recovery.
In an interview with The Escapist, Asylum Jam organizer Lucy Morris said the game jam is designed to encourage people to explore horror outside of harmful, overdone tropes. The aim is to diversify ideas in horror. Morris hasn’t seen a huge change in the games industry concerning mental health stereotypes in horror since last year, but she thinks Asylum Jam effectively challenged people to think of new ideas.
“I think the impact of the jam was at a much more personal level to the participants in particular, but if anything the jam last year really did bring a lot of attention in general to the topic, which is more than I could’ve hoped for,” Morris said. Last year’s jam had 385 participants and 60 submitted games.
Most horror games rely on tropes about mental health, where characters are classified as “crazy” or “insane,” or games are supposed to be scary because they take place in an asylum. One negative example Morris points to is Outlast, a survival horror game set in a psychiatric hospital with homicidal patients.
Despite this, Asylum Jam’s purpose isn’t to say games with stereotypes of mental health are bad games. Morris explains Asylum Jam is “a positive way to explore outside of tired, harmful tropes and to expand on horror – which is such a big place for us to explore with the rise of VR, especially.” Continue reading “Asylum Jam creative challenge” »
The Evil Within from Tango Gameworks has created some anticipation among gamers.In Japan it’s being released as Psychobreak.
Synopsis: While investigating the scene of a gruesome mass murder, Detective Sebastian Castellanos and his partners encounter a mysterious and powerful force. After seeing the slaughter of his fellow officers, Sebastian is ambushed and knocked unconscious. When he awakens, he finds himself in a deranged world where hideous creatures wander among the dead. Facing unimaginable terror, and fighting for survival, Sebastian embarks on a frightening journey to unravel what is behind this evil force. The player has access to various weapons such as a revolver, shotgun, knife, grenades, and the Agony Crossbow, a projectile weapon that fires bolts capable of freezing, blinding, electrocuting, or exploding enemies. Ammunition for weapons is scarce, but mechanical components can be harvested to craft additional bolts. One source of components, bombs, serve as traps that react to the player’s proximity or movement. The bombs can be disarmed via a mini-game.Melee combat is designed only to create distance between the player and enemies, although the player can instantly kill some unaware enemies after sneaking behind them.Enemies that are downed or decapitated are capable of reviving. Enemies must be set on fire using a limited supply of matches to permanently defeat them.Certain items in the environment can be thrown to distract opponents. The Evil Within will be out for Xbox One, Xbox 360, PlayStation 4, PlayStation 3, and PC on October 14.
New York, NY – September 16, 2014 – Clazz Games, a mobile video game publisher, and developer Raincrow Studios announced today the launch of Vampire Tribunals. Featuring mobile multi-player combat, Vampire Tribunals is a supernatural experience where vampire fantasies are no longer dreams, they are real.
Like “Google’s” popular “Ingress”, Vampire Tribunals is tailored to take advantage of the geo-location features of smart phones. But instead of monuments and portals, Vampire Tribunals reveals the real world to be filled with vampires and demons living among us. Stay in your neighborhood, zoom out to see the playing field or transport your vampire through the in-game Janus Mirror to attack enemy players all over the world. Players will bite their way through thousands of victims on their iPhone using in-phone navigation as they locate their next prey, with the goal of becoming the world’s most dominant blood-sucking vampire.
In Vampire Tribunals you take the role of an awakened half human, half vampire species knows as damphyr, with the ability to sense demonic vampires that traffic among mankind. Use strategy and stealth to gain power by attacking demons around you or enter the mystical in-game portal known as the Janus Mirror to transport anywhere on the globe to challenge other real world iOS players while seeking out rewards and building your domain.
Players can quickly build a dark union of damphyr allies, establishing a powerful “House” that combines their collective powers to combat oncoming attacks. Use the Deck of Days to overcome your enemies by casting a variety of spells that can cloak you for stealth attacks, rebuff oncoming assailants, and summon protective demons. Continue reading “Vampire Tribunals: mobile game” »
What do you get when you mix old school Dungeons And Dragons with Cthulhu? According to the Escapist and the writer Venger Satanis you get Revelry In Torth. In the original Advanced Dungeons and Dragons Dungeon Master’s Guide, Gary Gygax talks about how fantasy and science fiction have deeply influenced his game. In the back, under Appendix N, he writes a list of “inspirational readings”. Not only does he mention famed horror author H.P. Lovecraft, but Gygax specifically lists him as a crucial influence.
The module, written by the awesomely named Venger Satanis, is described as being “sandbox, urban adventure, dark, Conan-esque sword & sorcery, just a hint of sci-fi, and very little gonzo.” In the city of Torth, players will have to navigate a tangled web of conspiracy and scheming as they investigate a murder. Expect to discover earth-shattering secrets that make you question reality along the way. There’s also a backstory involving a huge magical holocaust and possible machine slave revolt that sounds like the right mixture of interesting and insane.
The author hopes for Revelry to be the first in a trilogy, but all that will be decided whether or not he hits the $2,500 funding goal by October 14th. If this sounds like something your tabletop group would enjoy, pitching $7 in the kickstarter gets you both the PDF and a signed print copy of the module, which sounds more than fair.
Here’s a nice change of pace when it comes to choosing your game character. With the new game Depth from Digital confectioners, you can play a shark hunter or a Great White shark who does the hunting. According to The Escapist, Depth is an undersea multiplayer game that pits divers against sharks to determine who really is at the top of food chain (one guess to who it’ll end it up being). As a deep sea diver your job is to collect treasure while fending off the player-controlled sharks lurking in the shadows. Divers will have a multitude of weapons to choose from and upgrades to use to better defend themselves.
Sharks will have their own advantage by being natural predators of the sea. Depth’s Great white sharks are fast, agile, and have sharp teeth to tear their prey apart. The sharks will also have upgrades in the form of “evolutions” to go head-to-head with their human counterparts.
The game is set to release sometime in November on Steam.
Dead Rising 3 has been out for a month now and so far, gamers worldwide seem to be pleased with it. Have you played it? What are your thoughts? We’d like to know.
Here’s what Games.on.net had to say.
From the beginning, its clear that there are always more zombies than you’ll be able to kill on your own. Various objectives smatter the local map, giving you the opportunity to save someone, get a new schematic or indulge one of the various other curiosities that exist. On top of this, the game has a time limit (just like the previous titles), meaning that the city will be nuked if you don’t find a way out in time — adding an element of urgency to all of your decision making.The PC version of Dead Rising 3 is a fairly standard port from the Xbox One — which is mostly due to the fact that the Xbox One is, on almost every level, a PC. As a result, little has changed. Sure, you can fiddle with the graphics properties to some degree, but playing the game on its default settings looks, sounds and feels almost identical to the XB1. This is not a bad thing — Dead Rising 3 on the One is a fantastic title, and there has not been any love lost in the transition.
And here’s what PC Gamer’s thoughts were.
Dead Rising 3 is a riotous, imaginative, and brilliantly silly game. The dizzying wealth of weapons means the endless, bloody slaughter stays entertaining long after most other zombie games would have outstayed their welcome, and it has an endearing sense of humor, despite some dubious stereotyping that dances on the fringes of good taste.
The conclusion for season 2 of The Walking Dead has just been released. Titled “No Going Back” the game promises an exciting climax. Reviews from various gaming mags seem promising, but be ready for some dire situations and major character deaths. Although Season 3 was confirmed a couple of weeks ago, there’s some speculation that the lead character Clementine who’s now an adult, may not be seen for awhile.
“No Going Back” is available on PC, PS3, PS Vita, and Xbox 360. It’ll be available on the App Store for compatible iOS devices on Thursday, August 28.
Coming to PS4 in 2015, Bloodborne which is being published by Sony, bears an eerie similarity to Demon’s Souls.The game’s story takes place in an ancient, abandoned city called Yharnam which was known for housing a medical remedy. Over the years, many travelers made pilgrimages to Yharnam seeking the remedy to cure their afflictions; the protagonist is one of these travelers. Upon arriving in Yharnam, however, it is discovered that it is overrun with a terrifying curse which has rendered most of the city’s population violently deranged. The player must navigate the streets of Yharnam and defeat its insane inhabitants and horrifying monsters in order to survive.
It seems like the inclusion of firearms doesn’t take over the gameplay. In the video, we see the player tactically use it to lure enemies or stun foes, similar to limited supply weapons in Demon’s Souls and Dark Souls.