From the International Business Times tech column, comes the following review of the new Dead Rising 3. While I have yet to play the game myself, the excerpts taken from this review make the game seem little disappointing.
By Edward Smith
Capcom has always had low expectations of the Dead Rising audience. An interesting game premise – open-world full of zombies, ticking-clock narrative, freedom to choose whether to help other people or not – has been mired by stupidity, with weapons and silly costumes taking creative precedence.
The developers appeal to the lowest-common denominator.
Instead of working in the complex stories and sense of peril that the world of Dead Rising naturally suggests, Capcom shoots for cheap, boring splatterhouse thrills, reminiscent of films that were crap in the 1970s and are still crap now.
Dead Rising 3 is the culmination of that effort, a witless, at-odds-with-itself videogame – a total shrug of the shoulders.
The tragedy here is that you can more intelligent ideas bubbling underneath, just trying to get out. There are moments in Dead Rising 3 – and the other Dead Rising games – of genuine sincerity, where all of a sudden it gets properly scary.
I’m thinking of the military entering the building in the original Dead Rising, or Katy and Chuck’s relationship in Dead Rising 2. Sometimes these games really work. In Dead Rising 3, that moment happens right at the start.
As Nick Ramos, a mechanic trying to escape the zombie infested city of Los Perdidos, you begin the game walking through a dark, empty tunnel, completely unarmed. Finding a generator, you flip the lights and suddenly realise that you’ve been surrounded by walking dead the entire time and that your exit is blocked.
Everything about Dead Rising 3 is superficial. The huge crowds of zombies are there only to make you impressed with the machine the game runs on. Any tangible sense of danger, excitement or even fun is absent. It’s a game of wrong assumptions. It assumes more zombies equals more better, that making things easy makes things more fun and that we’ll all clap our hands like six-year-olds whenever a zombie gets decapitated with a sword.
But in reality, the best zombie stories focus on human drama. Players enjoy a challenge. And although Capcom hasn’t noticed, videogames and the people that play them have matured a great deal. Despite all its hand-waving, Dead Rising 3 has nothing to offer.